#ifndef __ROLE_ENTERSENDER_H__
#define __ROLE_ENTERSENDER_H__

#include "gwmessagemap.hpp"
#include "IMessageOperator.h"
#include "protonet.hpp"
#include "netlib.h"
#include "../GameServer.h"

/**
*@file       GSRole_EnterSender.h
*@brief      send message GSRole_Enter
*
*@author     graywind
*@version    1.0.0.0
*@data       2012/3/19
*/

///message wrapper
class msgGSRole_Enter
{
public:
    static const int MessageId = GSRole_Enter;
    //TODO
};

class HandleGSRole_Enter
{
public:
    ///@brief     handle message
    ///param[in]  msg     message wrapper of GSRole_Enter
    ///retval     void
    static void HandleMessage(msgGSRole_Enter* msg)
    {
        //TODO
        //Main Message:  msgGameServer
    }
};
///[message wrapper]  [handler]
RegisterHandler(msgGSRole_Enter, HandleGSRole_Enter);

#endif
